Neverwinter: Control Wizard – Class Breakdown

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[dropcap]Control Wizards[/dropcap] Harness powerful arcane energies to restrict, crush, and debilitate their foes. Wielding a magical orb, they are capable of unleashing torrents of damage alongside an adventuring party, and use ice and force to manipulate the movements of unwitting creatures. As a Control Wizard, your primary ability is Intelligence. Your secondary abilities are Wisdom and Charisma. For a complete breakdown of Powers available at this point in beta, see below. Needless to say, much of this information is subject to change.

Control Wizard Character Sheet

[wptabs style="wpui-alma" mode="vertical"][wptabtitle] Daily Powers[/wptabtitle] [wptabcontent][box_light]

Ice Storm

Level 4, 14, 27
40″ Burst

Unleash a massive wave of ice, knocking away enemies leaving them briefly Prone and adding Chill.

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Oppressive Force

Level 6, 18, 33
25′ Burst

Create an oppressive magnetic force that dazes nearby enemies and the explodes after <a> brief delay, Dazing them further. On cast you build a stack of Arcane Mastery.

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Ice Knife

Level 11, 26, 38
80′ Range

Summon and slam down a huge blade of ice into your foe leaving them Prone and adding 3 stacks of Chill.

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Arcane Singularity

Level 35, 46, 55

Creates a powerful singularity that sucks in all enemies in a large area. When cast you gain a stack of Arcane Mastery.

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Paragon Power

Level 60

You will have a choice here when you choose your Paragon Path at level 30

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[wptabtitle] Encounter Powers[/wptabtitle][wptabcontent]

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Chill Strike

Level 3, 10, 24
80′ Range

Hurl a powerful icicle at your enemy briefly Stunning them and adding Chill.

Spell Mastery: The icicle now shatters on impact also damaging those around your target. (Only main target is Stunned.)

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Entangling Force

Level 5, 16, 28
80′ Range

Stun your target, pulling them into the air and choking them for a short period. Duration of power increased for each stack of Arcane Mastery.

Spell Mastery: Holds foe slightly longer and when first cast, enemies near the target will be pulled towards them.

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Conduit of Ice

Level 7, 19, 31
80′ Range

Turns target enemy into a conduit for an icy storm, dealing damage to them and reduced damage to enemies around them for a short period.

Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.

Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice and increases the size of the area effect.

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Repel

Level 9, 22, 37
80′ Range

With a forceful blast, Push your target away from you at high speeds. Distance increased based on stacks of Arcane Mastery.

Spell Mastery: Now effects multiple targets.

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Ray of Enfeeblement

Level 13, 29, 41
80′ Range

Over several seconds, deal damage to your enemy while decreasing their damage and Mitigation. Debuff duration increased based on stacks of Arcane Mastery.

Spell Mastery: Gains an additional charge, and if recast on the same target twice, will double the effectiveness of the debuffs.

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Icy Terrain

Level 17, 34, 44
15′ Burst

Freeze the ground around you, briefly immobilizing targets hit by the initial freeze then adding Chill to enemies while they remain on the ice. Foes who reach 6 Chill stacks will Freeze.

Spell Mastery: Can now cast at target location.

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Steal Time

Level 20, 36, 48
30′ Burst

Steals time from your enemies, Slowing them while charging up then shatters the stolen time to deal damage and Stun targets based on how much time you stole from them.

The Stun and Slow are further increased based on Arcane Mastery stacks.

Spell Mastery: You and allies near you receive Combat Advantage and a Run Speed buff based on how much time was stolen and your stacks of Arcane Mastery.

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Icy Rays

Level 25, 42, 53
80′ Range

Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.

The first cast of this spell puts a run mark over your target. The second cast will fire at both the rune marked target and your current target. Spell effectiveness is increased if both beams are fired at one target.

Spell Mastery: Deals 50% more damage, Immobilizes for an additional half second, and adds an extra stack of Chill.

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Shield

Level 45, 54
Burst

Forms a constant shield that is diminished by incoming damage. Shield absorbs a large amount of damage if not diminished, and recovers if undamaged for 5 seconds.

Can be recast to pulse the shield outward, damaging and Pushing enemies away from you, but removing the shields protection.

Push and cooldown improved based on stacks of Arcane Mastery.

Spell Mastery: Shield absorbs an even larger amount when not diminished at all. In addition, the pulse will Push enemies further away from you.

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Shard of the Endless Avalanche

Level 50, 58
30′ Range
6′ Cylinder

Summon a boulder from the chaos of the eternal avalanche and then use the followup power to hurl the boulder through your enemies, knocking them Prone. Standing near the boulder will slowly build Arcane Mastery stacks.

Eventually after being created, shortly after being hurled, or after impacting two enemies, the boulder will shatter, damaging and knocking back nearby enemies.

Spell Mastery: The shard can now be dropped at target location and will Prone targets it lands on.
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Paragon Power

Level 40, 47, 56

You will have a choice here when you choose your Paragon Path at level 30

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[wptabtitle] At-Will Powers[/wptabtitle][wptabcontent]

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Magic Missile

Level 1, 8, 21, 49
80′ Range

Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you.

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Ray of Frost

Level 2, 12, 23, 52
80′ Range

Channel a powerful beam of frost at your target, continuously adding Chill stacks and eventually freezing them when you reach 6 stacks.

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Chilling Cloud

Level 15, 32, 43, 57
80′ Range

Attack your target with a swarm of ice crystals. The third hit of this power also damages enemies near your target, briefly reducing their attack damage and adding Chill.

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Paragon Power

Level 30, 51, 59

You will have a choice here when you choose your Paragon Path at Level 30

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[wptabtitle] Class & General Powers[/wptabtitle][wptabcontent]

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Chilling Presence (Class)

Level 10

Increases the damage you deal by 2% for each stack of Chill on your target.

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Orb of Imposition (Class)

Level 20

Increases the duration of your control powers by 10%.

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Paragon Power (Class)

Level 30, 42, 55

You will have a choice here when you choose your Paragon Path at Level 30

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Teleport (General – Utillity)

Quickly teleport out of the way of incoming attacks, moves you 18 feet in any direction.

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Arcane Mastery (General – Skills)

This effect is always active.

Casting Arcane based spells builds Arcane Mastery, which increases your Arcane damage by 3% per stack, up to 5 stacks. many of your Arcane effects gain additional power as well.

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Arcana (General – Skills)

You collect magic items to sell and you can interact with arcane objects, these interactions often give you a bonus to combat skills.

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Chill (General – Skills)

This effect is always active.

Cold based spells Chill your target, Slowing them and stacking up to 6 times.

Some Cold powers can Freeze target’s who are affected by max stacks, Stunning the target. Frozen targets recover sooner if they take enough damage.

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[wptabtitle] Paragon: Spellstorm Mage[/wptabtitle][wptabcontent]

“I stand in the center of a storm you cannot see, a storm of arcane spells waiting to be snatched from the maelstrom.”

The arcane energy flowing through the world is a raging storm only you can see. You stand amid the torrent and use it to enhance the power you wield.

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Storm Pillar (At-Will)

80′ Range
6′ Blast

Hold button to charge, then release to call a bolt of lightning upon your target and those around them.  With an extended charge, creates a pillar of lightning that electrocutes nearby foes for a short period.

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Sudden Storm (Encounter)

30′ Range
5′ Cylinder

Call down the Spell Storm, releasing powerful bolts of lightning in front of you.

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Maelstrom of Chaos (Daily)

Choose a location to unleash a bolt of spell storm chaos that briefly Stuns targets.  upon casting enemies around you will also be Knocked to that location and left Prone.

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Storm Fury (Class)

When below half health, shock attacking enemies with a bolt from the storm.

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Storm Spell (Class)

Shock your target 10% of the time on all attacks.

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Eye of the Storm (Class)

Grants a 5% chance to crit on all attacks for 4 seconds.

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